3ds Max for Modelling and Animation (Keyframes, Morph targets etc.)
Rendering
3ds Max Scanline render
Unreal Engine Cinematic toolset for the 3 other animations
Reflection
I really enjoyed working on this module! It got me comfortable with a more complex workflow using Unreal for rendering rather than natively rendering in 3ds Max. This did introduce new issues with importing/exporting that took a bit of a toll on the final result, especially with the ball animation missing planned parts due to morph targets not being exported correctly.
As for specific animations, the fight scene is my favourite by far. I had several ideas for what the fight could be and started animating some, but once I came up with the giant vs rogue idea everything clicked and I really enjoyed playing with the scale and appeal of the characters. The rogues little cocky nod and sassy hip pose alongside the giants threatening stomp is my favourite example of this.
The lipsync was very fun to work on with the freedom of picking an audio clip and just pure experimentation with expressions, although it was good practice for phonemes!