Bat Party Massacre

Overview/Goal

BPM was my first 3D game and an entry to a Vaporwave themed game jam. It is playable on itch.io 

BAT PARTY MASSACRE is a first-person puzzle game where you play as a hyper-intelligent bat. You prey on humans during the night, sucking their blood and turning them into mindless drones. To achieve this, you are tasked with finding a path to a new target each night with clever tactics such as unlocking doors, breaking obstacles and scaring them. - Bat Party Massacre page

Media/Gallery

Contribution

 

Tools used

  • Godot Engine
    • GDScript (Programming)
  • Krita (2D Graphics)
  • Blender (3D Models)

My Role

I created the game mostly solo, from concept to production.

  • I experimented with shaders using Godot's GLSL inspired shading language to create the ocean grid & wave vertex movement.
  • I began learning and using hard-surface modelling for my games through free online tutorials
  • I ensured the game stuck to its Vaporwave art direction
  • I programmed the bats controls, a rudimentary dialogue system and the interactions between picking things up and the world/characters.

I did get help with playtesting and voice-acting from friends,

Reflection

I am glad I pushed myself to finally make a 3D Game. It had its own new challenges but the end result.

Feedback on the jam page was very positive, with the most common approval being in how the theme/aethstetic was done.