Ella-stick - Levels & 3D Assets for Nintendo Switch

Overview/Goal

I worked as a contractor on Ella-Stick, a game that is developed with the Nintento Switch DevKit for release for the Switch console on the Nintendo Store. I was contracted as a level designer for 42 hours. In that time, I worked with a Producer, Project Advisor and the rest of the team to work through assigned tasks.
Media/Gallery
Contribution
Tools used
- Blender (All 3D Modelling)
- Blender (All 3D Modelling)
- Adobe Illustrator (Map layout)
- Unity (Probuilder for whitebox)
- Microsoft Loop (Kanban board)
My Roles
- Level Designer
- Environment Artist
Contribution Breakdown
Tutorial & Hub Level
My first task was to create a hub world that acted as a tutorial. I submited my first draft quickly to get feedback as soon as possible.
After 2 rounds of revision and feedback, production was happy for me to work on whiteboxing in-engine.
Environmental Props
Afterwards I was given the task of making 3 environment assets - Bush, grass and shrubbery - with a shared UV map and material set.
- Make a high poly version of a fern-like leaf, clover-like leaf and grass
- Bake them onto a plane and create an appealing, cartoony set of maps in Substance Painter
- Use the planes to create highly optimised models.
Reflection
Being able to create a level design with detailed producer feedback was invaluable, especially for developing my softer skills when it comes to working in a team environment. I feel more confident in my ability to take constructive feedback well and iterate on it too.
The environmental art portion was something I struggled a lot more with, but it still feels beneficial to know what areas I am less comfortable in when it comes to 3D modelling (Foiliage).









